Title Screen

Knight's Journey: Sword and Serenity


My second semester project at EPITA was the creation of a 2D multiplayer game using Unity and Photon. I realized it with one of my classmates: together we decided to make a small adventure game using pixel-art style.

Photon Multiplayer


We used the Photon networking package to allow the player to bring a friend along with him on their adventure, making it easier than alone. Here you can see the lobby screen to create or join a game.

Lobby
Multiplayer

Play with a friend


Now that the host has created a room and that their friend has joined the game, they can be together for fighting the enemies they will encounter on the map.

Fight!


The fight system is turn based, with the player striking first and then the enemy fighting back. With a friend, you gain an advantage, making both player able to strike the enemy before he is given a chance to respond.

Fight

Inventory and items


There are some collectible items disposed on the map: the player can get them and store them for later use. There are healing potions to regenerate your life points and power potions to boost your damage statistics in fights.

Inventory

NPCs


You can meet some NPCs on your quest, giving you sometimes useful indications to help you find your way or simply to cheer you up.

NPC

Game Over


Of course you can unfortunately die if things turn out bad...

Game Over

Pause Menu


A simple pause menu but it does what it is made for.

Pause

Village


My favorite map of the game !

Village