
Breakout
I first realized a Breakout clone with one teammate. The game is fairly simple: you have 3 balls (here called lives) and you have to destroy all the bricks. Some bricks take multiple hits to be destroyed and change color to show how many hits are remaining before destruction. The game is playable with a controller.
Bomberman
Then we created a Bomberman clone in a team of 3. The game features local multiplayer, spawning as many players as there are controllers connected to the computer. Some power-ups are available in game and drop from destroyed blocks: the pink one gives an extra life to the player to survive multiple explosions and the blue one extends the range of the next bomb explosion. The bombs are animated to "pulse" before exploding using the Timelines feature in Unreal Engine.


Escadron Bleu: Galaga-like shooter
Our last realisation in a team of 4 classmates was a scroll shooter inspired by Galaga and other games in the same genre. Here is the main menu

In-game interface
This is what is looks like in game, where you can move around your player and shoot with a keyboard or a controller.

Fast shoot
The enemies can sometimes drop a momentary fast shoot bonus when destroyed.

Turbo
The other item that can be dropped by enemies is the turbo item, giving a momentary speed boost to the player, making it easier to avoid dangerous laser beams.

Items active
Here is the interface when both items are activated.

Game Over
This is the game over screen displayed afted the player has been killed by an enemy laser beam shot. The player can enter his name to appear in the leaderboard.

Leaderboard
The leaderboard stores all the scores associated with the names given in the Game Over screen just before.

Controls
A simple menu page giving all the useful information about controls to the player before they start a game.